Friends,
I felt both earthquakes this past week in Palm Springs which is about 170 miles from the epicenter in Ridgecrest. It compelled me to review the chapter from Nate Silver’s Signal and the Noise discussing our inability to forecast earthquakes despite a long history of seers and scientists trying. What do we know?
If you graph earthquakes on a log scale with the Y-axis as frequency and X-axis as magnitude we see a “stunning regularity”.
Something that obeys this distribution has a highly useful property: you can forecast the number of large-scale events from the number of small-scale ones, or vice versa. In the case of earthquakes, it turns out that for every increase of one point in magnitude, an earthquake becomes about ten times less frequent. So, for example, magnitude 6 earthquakes occur ten times more frequently than magnitude 7’s, and one hundred times more often than magnitude 8’s.
But now I must let you down. Even though we can approximate the frequency of earthquakes we can’t predict when and where they might occur.
credit: Signal and the Noise
Climb Higher
A lot of you know I had only had kids so that I would have future boardgame companions. I’d go as far as saying it was imperative to have an even number of family members to balance teams. Tragically, we have nobody to break voting ties (we have a history of crowdtexting friends to settle debates). The point remains — we like games in our household. A fun game I started playing with Zak this week is Evolution: The Beginning which is a junior version of a more complex game.
In Evolution: The Beginning, you’ll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species, every game unfolds in a beautifully unique way.
It’s a card game where you must manage populations of carnivores and herbivores as you try to eat the most food. The punch-counterpunch dynamic of the game maps faithfully to how predator-prey games in nature balance themselves. Concentrate too much on defensive traits and competing populations grow quickly. Modify a species to be an aggressive carnivore and more scavengers appear in the ecosystem. React and adapt. It imparts a beautiful sense of how evolution favors adaptation to the prevailing competitive landscape as opposed towards some march towards a higher form. An organism’s fitness is a purely relative concept. The game’s elegance mirrors nature well. And you can scoop it at Target.
Between the artwork and some memorizing, Zak (turning 6 this week) could play without being able to read fully. His interest and energy were bursting as the game started to ‘click’. I felt the same. Playing a game that is slightly out of reach is an avenue for learning that speeds downhill using his own enthusiasm as fuel. “Sit down and do workbook” is all uphill in molasses. I’m pretty excited to have passed the Candyland phase since a much richer world of learning lies within complex games.
The gaming world likes to point to the benefits of using games to practice computational thinking. Google for Education has an entire portal dedicated to the formal reasoning processes that you will be familiar with if you have coded, managed a project, or even planned a trip.
To explore Computational Thinking with Google read more…
When playing games with kids, Evolution game designer Nick Bentley has great tips...
And if you want to connect IQ, its broader cousin “successful intelligence”, and gaming then read about “gameschooling“.
Last Call
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